def hunt_choices(round_number, current_food, current_reputation, m, player_reputations):
	if (round_number > 1):
    		hunt_decisions = ['s' for x in player_reputations] #Slacking is strictly better than hunting so this should be used most of the time
	if round_number == 1:
    		hunt_decisions = ['h' for x in player_reputations] #This should take advantage of programs that decide to trust pure hunters after day 1 
    		return hunt_decisions

def hunt_outcomes(food_earnings):
    pass # do nothing

def round_end(award, m, number_hunters):
    pass # do nothing